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Spanish Town

[Learn] http://environmentartmastery.com/
[Play] https://minos.itch.io/spanish-town
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Spanish Town is an immersive 3D experience, that I originally started as a way to document my entire process and create a complete environment art tutorial called Environment Art Mastery.
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This project was started in Unreal Engine, but I ported it to Unity, not only to get deep knowledge of Unity, but so I could expand the gameplay possibilities. I had much more ambitious ideas for the experience, such as a narrative and VR support, but I had to scope it down so I can release it and move on to other projects.
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I had a ton of fun working on this project, and I hope you feel as good walking on it, as I did while making it!
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Foliage by Anastasia Ermakova
https://www.artstation.com/seriouscat
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Disclaimer: This material is NOT authorized to be used in generative AI training.
Copyright © Thiago Klafke

Ground materials - Created mostly in Substance Designer, but retouched by hand in Photoshop.

Ground materials - Created mostly in Substance Designer, but retouched by hand in Photoshop.

Architectural materials - Walls, trims, doors and windows. Most of the buildings were made with these tileables.

Architectural materials - Walls, trims, doors and windows. Most of the buildings were made with these tileables.

Some of the architectural pieces and props I created for this project. The map uses a mix of unique meshes, with reusable buildings and modular pieces.

Some of the architectural pieces and props I created for this project. The map uses a mix of unique meshes, with reusable buildings and modular pieces.

Spanish Town during different stages of development.

Spanish Town during different stages of development.

I get asked a lot about the lighting in this map, hopefully this helps someone. One very fun aspect of Unity is how customizable the render is.

I get asked a lot about the lighting in this map, hopefully this helps someone. One very fun aspect of Unity is how customizable the render is.