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Overwatch - Junkertown

Junkertown was one of my favorite environments to have ever worked on! Not only I'm a huge fan of the style, but this map allowed for so much creativity. When we started, we only had very faint ideas of how we wanted the map to look like. The look really grew organically and naturally, a reflection of how the map was laid out (by the very talented Dave Adams!). Its winding corridors and wonky architecture allows for a lot of interesting gameplay and vertical action.

I was deeply involved in the creation of this map, being responsible for the majority of the architecture in the outback area (ranch), and scrapyard arena. I converted the level design geometry to first pass art geo, figured out the architecture style (with help from Al Crutchley's amazing concepts!), made several of the tiling textures and trims, ground mesh and backdrop vista. At some point, I handed over this area to Phil Wang, who did an amazing job finalizing the buildings (and making Junkrat's house). I then came back in the end to do some final polish (decal placement, etc...)

For the scrapyard, I also started early, converting the area from Level Design to Art, making the majority of the architecture and textures. I had a huge help from my friend Helder Pinto in this area (who did the amazing lighting you see here and helped finalize the final stage area). This area also features mechas by Gaëtan Montaudouin, and scrap texture by Dion Rogers.

All of the set dressing you see on the map was done by Helder Pinto, Nathan Bowden, Lindsay Johnson and Dion Rogers. Lighting was done by Dion Rogers and Helder Pinto. Props were created by Nathan Bowden, Lindsay Johnson and outsourcing teams. Concept art was done by Al Crutchley and Oscar Favaro.

The city part of the level (not shown here), was made by Andrew Klimas, Gaëtan Montaudouin and Helder Pinto.

If you want to know more about the making of this level, you can watch my Digital Dragons 2018 presentation on it (included in this page).

Cheers!
Thiago

© 2018 Blizzard Entertainment, Inc. All rights reserved.

Junkertown - Outback farmhouse

Junkertown - Outback farmhouse

Junkertown | Trailer

Digital Dragons 2018 - The Making of Junkertown

Ranch utilities building

Ranch utilities building

Ranch car garage

Ranch car garage

Ranch buildings

Ranch buildings

Outback farmhouse. Fun fact: This building was heavily inspired by my memories of visiting my grandpa at his work place, a grain silo in the interior of Brazil. A lot of the rusted metal and metal sheets feeling came from that!

Outback farmhouse. Fun fact: This building was heavily inspired by my memories of visiting my grandpa at his work place, a grain silo in the interior of Brazil. A lot of the rusted metal and metal sheets feeling came from that!

Scrapyard revolving blades

Scrapyard revolving blades

Scrapyard entrance

Scrapyard entrance

One of the side corridors in the scrapyard

One of the side corridors in the scrapyard

Scrapyard general architecture

Scrapyard general architecture

Junkertown Queen stage

Junkertown Queen stage

Scrapyard battle pits

Scrapyard battle pits

Outback Vista

Outback Vista

Outback Time Lapse

Outback Time Lapse

Scrapyard timelapse

Scrapyard timelapse